Psi-Land: Investigating Interactive Behaviour in Romantic Couples in a Virtual EnvironmentAbstract: On the basis of the commercially sold computer game Quake III Arena® we developed a three-dimensional, interactive, virtual environment (VE) to ...
Summary:Background: To investigate the usability of Mixed-Reality (MR) during patient education in patients scheduled for abdominal aortic aneurysm (AAA) repair. Patients and methods: Consecutive patients scheduled for elective AAA repair ...
Study Protocol for a Randomized-Controlled Study Investigating Cue-Exposure in Virtual Reality: Challenges and ChancesAbstract:Aim: Cue-exposure therapy (CET) is an intervention for relapse prevention in substance ...
Impairments of the central motor system can either be congenital (e. g. cerebral palsy) or acquired (e. g. traumatic brain injury, stroke). These lesions are the most frequent morbidities necessitating neuro-rehabilitative measures in childhood.
Robot-...
Abstract.Background: In a goalkeeping task that entailed intercepting fast-approaching balls, the present research examined whether training under conditions more intense than those of a subsequent test yields a performance improvement. Methods: Fifty ...
Virtual reality experience: situational and technological determinantsAbstract. The study is designed as a first investigation into the hypothesis that virtual reality (VR) experience depends on technology aspects like interactivity or vividness (Steuer, ...
Abstract. The sense of presence is the feeling of being there in a virtual environment. A three-component self report scale to measure sense of presence is described, the components being sense of spatial presence, involvement, and realness. This three-...
Zusammenfassung. Computerspiele können eine Bereicherung experimentell-psychologischer Untersuchungen darstellen. Existierende Computerspiele genügen jedoch hinsichtlich der Möglichkeiten zur Datenaufzeichnung und Variation der Spielinhalte oft nicht ...
Biocyber psychology: subjective and physiological reactions in flight phobics and normal subjects during flight simulationsAbstract. An effective treatment of anxiety (exposure) is assumed to be accompanied by an activation and reorganization of fear ...
Stress responses and modified driving behavior after a virtual traffic accidentBackground: Traffic accidents may cause enormous stress and can possibly affect the physical and psychological well-being of the people involved. Traffic accidents are a risk ...
Psychophysiological stress reactions to a simulated fire in an underground parking lotBackground: Usually, different behaviors for coping with emergencies are assessed in retrospective and are difficult to compare due to numerous differences in emergency ...
Social Skills Training in Virtual Reality for Social Anxiety: Validation of Relevant Interaction SituationsAbstract.Background: Social skills training is an important tool in psychotherapy for social anxiety disorder. The implementation of virtual ...
Abstract. Anxiety disorders are characterized by exaggerated responses to a threatening situation and overgeneralization. Context conditioning has been used for the identification of risk factors. This systematic literature search ...
Virtual Reality as a Training Tool in Clinical and Health Psychology. A Systematic Review of VR-Based Socio-Emotional Skill TrainingsAbstract.Background: Virtual reality (VR) can provide realistic training scenarios for ...
Characteristics of the virtual reality medium as determinants of inter-modal information integration in a hybrid realityAbstract. The perception of presence in a virtual reality medium is a prerequisite for an integration of information mediated by the ...
Use of strategy was investigated using a new spatial test in which items are presented in three-dimensional space and solutions are actively constructed rather than selected from alternatives. As the final test also comprises a training module, the focus ...
The study examined the age and sex effects in spatial learning and mental rotation in 58 adults. We developed two new spatial learning tasks using virtual reality (VR): a navigation task and a pointing task. The results show that younger adults ...
Episodic memory was assessed using Virtual Reality (VR). Forty-four (44) subjects visualized a target virtual apartment containing specific objects in each room. Then they visualized a second virtual apartment comprised of specific objects and objects ...
Abstract: The information that specifies whether an object is within reach is a complex pattern that depends on body-scaled parameters measured from an egocentric reference point. The pattern is a function of ...
In this article, we provide the nontechnical reader with a fundamental understanding of the components of virtual reality (VR) and a thorough discussion of the role VR has played in social science. First, we provide a brief overview of the hardware and ...