Abstract. Studies into the effects of persuasive games – games designed to change players’ attitudes – have not yet yielded insight into the psychological processes involved in persuasion through procedural rhetoric. As a type of nonverbal ...
Abstract. Audio stories offer a unique blend of narrative entertainment with language learning opportunities as a user’s enjoyment is dependent on their processing of the linguistic content. A total of 138 third- and fourth-graders from ...
Abstract. The emergence of social media has revolutionized communication and has had a profound effect on many aspects of motherhood. Image-centric social media, despite its overwhelming popularity, has faced much criticism for over-...
Abstract. We investigate whether Schadenfreude – finding pleasure in others’ misfortune – moderates the perception and effects of negative political messages (“negative campaigning”). We present the results of three experiments, two ...
Abstract. The current study examined environmental contingencies (e.g., badgification) and individual factors (e.g., causality orientation) as a potential avenue for gamification to encourage adoption of issue-relevant behaviors via ...