Abstract: This study examined whether gamification of a computer-based cognitive ability test can positively influence applicant reactions. The gamification used a job-related storyline, avatars, and ...
Abstract. The current study examined environmental contingencies (e.g., badgification) and individual factors (e.g., causality orientation) as a potential avenue for gamification to encourage adoption of issue-relevant behaviors via ...
Abstract. General cognitive ability is one of the best predictors of job performance, but applicant reactions are often poor. In two samples, we experimentally tested game-framing, the labeling of an ability test as a “game” without changing its content, ...
Abstract. Unobtrusive behavioral cues of personality traits can be found in physical and virtual environments (e.g., office environments and social media profiles), but detecting and coding such cues are a painstaking effort, and therefore impractical ...