Zusammenfassung. In dem vorliegenden Beitrag wird über die Entwicklung eines umfassenden Fragebogens zum Leseerleben berichtet. Eine Untersuchung zur Itemselektion anhand einer studentischen Stichprobe ergibt 77 Items, die sich auf die folgenden 14 ...
Characteristics of the virtual reality medium as determinants of inter-modal information integration in a hybrid realityAbstract. The perception of presence in a virtual reality medium is a prerequisite for an integration of information mediated by the ...
Presence describes immersion in a mediated environment such that it seems unmediated. For people with visual impairment, audio description replaces missing visual information with a verbal commentary, transforming an audiovisual medium into audio. Media ...
Abstract. Since their inception, the popularity of exercise-based video games, or exergames, has continued to grow. Acknowledging the rapid growth of exergames, scholars have investigated exergame play experiences with a focus on the ...
Abstract. Those who feel connected to nature tend to be more likely to engage in pro-environmental behavior. How can this connection with nature be created? We examined whether viewing nature-related videos – specifically, the ...
Abstract: A sense of presence plays a significant role in virtual reality (VR) usability, yet there is limited research of its existence in a virtual reality flight simulator (VRFS). Similarly, there is scarce investigation of situational ...