Abstract: A sense of presence plays a significant role in virtual reality (VR) usability, yet there is limited research of its existence in a virtual reality flight simulator (VRFS). Similarly, there is scarce investigation of situational ...
Abstract: Actors and observers attend to different aspects of behavior, leading them to interpret the same event in distinct ways. Virtual reality technology enables users to easily switch their visual perspective and modify an avatar to ...
Abstract.Background: In a goalkeeping task that entailed intercepting fast-approaching balls, the present research examined whether training under conditions more intense than those of a subsequent test yields a performance improvement. Methods: Fifty ...
Abstract: The information that specifies whether an object is within reach is a complex pattern that depends on body-scaled parameters measured from an egocentric reference point. The pattern is a function of ...
Abstract. The approach-aversion effect refers to a devaluation of approaching (vs. static) stimuli and is attributable to the fact that being approached is threatening. However, the explanation and the generalizability of this effect still ...
Abstract. This study explored the effects of combining virtual reality (VR) and biofeedback on the restorativeness of the created experience as judged by the user and the user’s sense of presence. In a between-subjects experiment, we ...
Abstract. With the help of immersive virtual reality technology, novel cockpit systems can be evaluated with pilots in an early design phase. This comparative study investigates the functional fidelity of a virtual reality flight simulator ...
Episodic memory was assessed using Virtual Reality (VR). Forty-four (44) subjects visualized a target virtual apartment containing specific objects in each room. Then they visualized a second virtual apartment comprised of specific objects and objects ...
Use of strategy was investigated using a new spatial test in which items are presented in three-dimensional space and solutions are actively constructed rather than selected from alternatives. As the final test also comprises a training module, the focus ...
The study examined the age and sex effects in spatial learning and mental rotation in 58 adults. We developed two new spatial learning tasks using virtual reality (VR): a navigation task and a pointing task. The results show that younger adults ...
In this article, we provide the nontechnical reader with a fundamental understanding of the components of virtual reality (VR) and a thorough discussion of the role VR has played in social science. First, we provide a brief overview of the hardware and ...