Abstract.Background: The COVID-19 pandemic has raised concerns about a potential increase of addictive behaviors. Adolescents are considered particularly vulnerable to a problematic usage of digital applications. ...
Disorders due to substance use or addictive behaviours in the ICD-11Abstract. This paper concerns the revised classification of Substance-Related and Addictive Disorders in the 11th edition of the International ...
Abstract.Theoretical background: In cross-sectional studies, high levels of online time proved to be empirically related to a higher risk of online behavioral addictions, which in turn are cross-sectionally and longitudinally ...
Examining the effects of dissonance-based primary prevention of Internet and computer-game addiction on attitudes toward gaming among grade 5 pupils: A pilot studyAbstract.Objective: To date, childhood has hardly ...
Abstract.Background: This study investigates how children and adolescents with autism spectrum disorder (ASD) make use of computer gaming and computer-mediated communication (CMC) in comparison to their nonautistic ...
Inclusion of gaming disorder as a behavioral addiction in ICD-11Abstract. With the inclusion of the new category “disorders due to addictive behaviors” in ICD-11, it has been officially recognized by the WHO that ...
Internet Use Disorders Among German Adolescents Before and During the COVID-19 PandemicAbstract.Theoretical background: Several studies indicate that the level of adolescents’ time spent online increased sharply during the lockdown ...
Media-associated disorders in childhood and adolescence: Evidence paper of the joint addiction commision of the German societies and professional associations of child and adolescent psychiatry and psychotherapy...
Abstract:Aim: While Internet Gaming Disorder (IGD) in the general population has a prevalence of 0.6-3.5 %, its frequency and relevance among clinical samples remains unclear. The present investigation aims at assessing the prevalence ...
Abstract.Objective: The problematic use of computer games was included in the DSM-5 and in the ICD-11. Initial research revealed associations between problematic gaming (PG) and quality of life (QoL). However, ...
Standardization of Terms for Behavioral AddictionsAbstract.Background: There is a multitude of terms, which intend to describe behavioral addictions, but which are limited in their operationalizability, their ...
Abstract:Introduction: The current state of research suggests that personal, environmental, and product-related risk factors contribute to the development and maintenance of gaming disorder. Concerning game related ...
Abstract:Aim: Parents can influence the Internet use (IUD) or gaming disorder (GD) in their children in various ways. However, there is scant published research and limited structured guidelines on the subject. ...
Treatment Seekers of an Outpatient Clinic for Behavioral Addictions with “Dual Diagnoses” – A Psychological Characterization of the Group of Patients with Simultaneous Internet Use and Gambling DisorderAbstract:...
Preparation of an Online Training Programme for the Parents of Adolescents and Young Adults with Internet Use DisordersAbstract. Theoretical background: According to current research, parents can influence both the development and the ...